The mutual inductance of the two solenoids is 0.0131 H.
We can use Faraday's Law of Electromagnetic Induction to find the mutual inductance M of the solenoids. According to Faraday's Law, the emf induced in a coil is proportional to the rate of change of magnetic flux through the coil. Mathematically, we can write:
emf = - dΦ/dt
where emf is the induced electromotive force, Φ is the magnetic flux through the coil, and t is time. The negative sign indicates that the induced emf produces a current that opposes the change in magnetic flux.
In this case, the changing current in one solenoid induces an emf in the other solenoid. Let's call the solenoid with the changing current Solenoid A, and the other solenoid Solenoid B. We can write the induced emf in Solenoid B as:
emf_B = - M * dI_A/dt
where M is the mutual inductance of the two solenoids, and dI_A/dt is the rate of change of current in Solenoid A.
We are given that the current in Solenoid A falls from 7.1 A to zero in 3.1 ms. The rate of change of current is:
dI_A/dt = (0 - 7.1 A) / (3.1 ms) = -2.29 x [tex]10^6[/tex]A/s
We are also given that the induced emf in Solenoid B is 30 kV, which means:
emf_B = 30,000 V
Substituting these values into the equation for the induced emf, we get:
30,000 V = - M * (-2.29 x [tex]10^6[/tex]A/s)
Solving for the mutual inductance M, we get:
M = emf_B / (-dI_A/dt) = (30,000 V) / (2.29 x [tex]10^6[/tex]A/s) = 0.0131 H
Therefore, the mutual inductance of the two solenoids is 0.0131 H.
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The technique of transcranial magnetic stimulation employs strong magnetic pulses at a particular site on the scalp. When it is used on the scalp near Area V1, the effect is
When transcranial magnetic stimulation (TMS) is used on the scalp near Area V1 (primary visual cortex), the effect is the modulation or disruption of visual perception.
TMS involves the use of strong magnetic pulses to induce electrical currents in specific regions of the brain. By targeting the scalp near Area V1, which is responsible for processing visual information, TMS can influence the functioning of this brain region.
The specific effects of TMS on visual perception can vary depending on the parameters of stimulation, such as the intensity, duration, and frequency of the magnetic pulses.
TMS can transiently disrupt or modulate the activity of neurons in Area V1, leading to alterations in visual processing.
Some of the effects that have been observed with TMS near Area V1 include:
Phosphene induction: Phosphenes are brief flashes of light or visual sensations experienced without external visual stimulation. TMS near Area V1 can elicit phosphenes, indicating the direct activation of visual cortical neurons.
Visual suppression: TMS can temporarily suppress visual perception by interfering with the normal processing of visual information in Area V1. This can lead to a reduction or loss of visual awareness or impairments in visual discrimination tasks.
Disruption of visual processing: TMS near Area V1 can interfere with specific aspects of visual processing, such as motion perception, object recognition, or spatial attention.
This disruption can provide insights into the functional organization of the visual cortex and its contribution to visual perception.
It's important to note that the effects of TMS can be highly localized and depend on the precise targeting of the magnetic pulses. Researchers and clinicians use TMS as a tool to study the functioning of the brain, investigate neural circuits, and explore the relationship between brain activity and perception.
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A model car weighs 2 kg and is accelerated from rest by a 1-cm diameter water jet moving a 5 m/s. Neglecting air drag and wheel friction, what is the acceleration of the car
The acceleration of the car is approximately 0.00004 m/s².
m = rho * A * d
A = pi * (d/2)² = pi * (0.5 cm)² = 0.785 cm²
A = 7.85 x [tex]10^-6[/tex] m²
We are also given that the velocity of the water jet is 5 m/s. Substituting these values into the equation for momentum, we get:
p = mv = rho * A * d * v = (1000 kg/m³) * (7.85 x [tex]10^-6[/tex] m²) * d * (5 m/s) = 0.03925 d
t = v/a = 5 m/s / a
Substituting this into the equation for force, we get:
F = p/t = 0.03925 d / (5 m/s / a) = 0.00785 d a
Now we can use Newton's second law to find the acceleration of the car:
F = ma
0.00785 d a = 2 kg * a
a = 0.00393 d m/s²
Substituting the given value for the diameter of the water jet (1 cm), we get:
a = 0.00393 * 0.01 m/s²
a = 0.0000393 m/s²
Velocity is a fundamental concept in physics that describes the rate of change of an object's position with respect to time. It is a vector quantity, meaning that it has both magnitude and direction. The magnitude of velocity is the speed of the object, while the direction of velocity is the direction of motion.
Velocity can be calculated using the equation v = d/t, where v is velocity, d is the displacement (change in position) of the object, and t is the time taken for the displacement to occur. Alternatively, it can also be calculated as the derivative of an object's position with respect to time, v = dx/dt, where x is the position of the object at any given time.
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In tae-kwon-do, a hand is slammed down onto a target at a speed of 10 m/s and comes to a stop during the 5.0 ms collision. Assume that during the impact the hand is independent of the arm and has a mass of 0.70 kg. What are the magnitudes of the (a) impulse and (b) average force on the hand from the target
a. Therefore, the magnitude of the impulse on the hand is 7.0 Ns.
b. Therefore, the magnitude of the average force on the hand from the target is 1400 N.
(a) The impulse on the hand is given by the change in momentum of the hand during the collision. Since the hand comes to a stop, its final momentum is zero. Therefore, the impulse is equal in magnitude to the initial momentum of the hand:
p = mv = (0.70 kg)(10 m/s) = 7.0 Ns
Therefore, the magnitude of the impulse on the hand is 7.0 Ns.
(b) The average force on the hand during the collision can be found by dividing the impulse by the duration of the collision:
F = Δp/Δt
here Δp is the change in momentum and Δt is the duration of the collision. The change in momentum is the same as the impulse, which we found in part (a):
Δp = 7.0 Ns
The duration of the collision is given as 5.0 ms, which we need to convert to seconds:
Δt = 5.0 x [tex]10^{-3} s[/tex]
Substituting these values into the formula for average force, we get:
F = (7.0 Ns)/(5.0 x [tex]10^{-3} s[/tex] ) = 1400 N
Therefore, the magnitude of the average force on the hand from the target is 1400 N.
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A 3 m diameter tank is initially filled with water 2 m above the center of a sharp-edged 10 cm diameter orifice. The tank water surface is open to the atmosphere, and the orifice drains to the atmosphere. Calculate the initial velocity from the tank.
By using Torricelli's theorem, the initial velocity from the 3 m diameter tank with water 2 m above the center of a sharp-edged 10 cm diameter orifice is approximately 6.26 m/s.
Torricelli's theorem states that the speed of efflux (v) of a fluid under the force of gravity through an orifice is given by the formula v = sqrt(2gh), where g is the acceleration due to gravity (approximately 9.81 m/s²) and h is the height of the fluid above the orifice.
In this case, the height (h) is 2 m above the center of the orifice. To calculate the initial velocity (v), we can plug the values into the formula:
v = sqrt(2 * 9.81 m/s² * 2 m)
v = sqrt(39.24 m²/s²)
v = 6.26 m/s
Therefore, the initial velocity from the 3 m diameter tank with water 2 m above the center of a sharp-edged 10 cm diameter orifice is approximately 6.26 m/s.
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Complete question:
A 3 m diameter tank is initially filled with water 2 m above the center of a sharp-edged 10 cm diameter orifice. The tank water surface is open to the atmosphere, and the orifice drains to the atmosphere. Calculate the initial velocity from the tank.
To regain control of a vehicle in a skid, __________. press hard on the brake make smooth steering corrections counter steer to the maximum press hard on the accelerator
To regain control of a vehicle in a skid, one should make smooth steering corrections.
When a vehicle enters into a skid, the wheels of the vehicle lose their grip on the road and the vehicle starts to slide in a direction different from the direction of the wheels. In such a situation, one should avoid pressing hard on the brake or accelerator as it can make the skid worse. Instead, one should steer smoothly in the direction of the skid to regain control of the vehicle. This is known as counter-steering. By doing this, the wheels will start to grip the road again, and the vehicle will begin to move in the desired direction. It is important to remember to avoid overcompensating when counter-steering, as this can lead to another skid in the opposite direction.
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A student pushes a cart filled with books up a ramp, a distance of 8.0 m, to the library. The student applies a force parallel to the ramp of 300 N to the cart. The work the student does is
The work done by the student in pushing the cart up the ramp is 2400 J.
The work done by the student in pushing the cart up the ramp can be calculated using the formula:
Work = Force x Distance x cos(theta)
where theta is the angle between the direction of the applied force and the displacement of the object.
In this case, the force applied by the student is parallel to the ramp, so theta = 0 degrees and cos(theta) = 1. The distance the cart is pushed up the ramp is given as 8.0 m, and the force applied by the student is 300 N. Therefore, the work done by the student is:
Work = Force x Distance x cos(theta) = 300 N x 8.0 m x 1 = 2400 J
So, the work done by the student in pushing the cart up the ramp is 2400 J.
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A spring with a force constant of 5400 N/m and a rest length of 3.3 m is used in a catapult. When compressed to 1.0 m, it is used to launch a 52 kg rock. However, there is an error in the release mechanism, so the rock gets launched almost straight up. How high does it go
The rock will reach a height of approximately 27.76 meters.
1. Calculate the spring's potential energy (PE) when compressed:
PE = (1/2) * k * x^2
where k = 5400 N/m (force constant), x = 3.3 m - 1.0 m = 2.3 m (compression distance)
PE = (1/2) * 5400 * 2.3^2
PE ≈ 14157 J (joules)
2. At the highest point, all the potential energy is converted to gravitational potential energy (GPE):
GPE = m * g * h
where m = 52 kg (mass of the rock), g = 9.81 m/s^2 (acceleration due to gravity), and h (height) is what we want to find.
3. Equate GPE and PE, then solve for h:
14157 J = 52 kg * 9.81 m/s^2 * h
h ≈ 27.76 m
The rock will reach a height of approximately 27.76 meters.
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A certain superconducting magnet in the form of a solenoid of length m can generate a magnetic field of T in its core when its coils carry a current of A. Find the number of turns in the solenoid.
Number of turns in the solenoid = [tex](T / (4\pi * 10^{(-7)} * I)) * L[/tex]
To find the number of turns in the solenoid, we can use the formula for the magnetic field inside a solenoid:
B = μ₀[tex]* n * I,[/tex]
where B is the magnetic field strength, μ₀ is the permeability of free space (a constant), n is the number of turns per unit length, and I is the current.
In this case, we know the length of the solenoid, the magnetic field strength, and the current. Let's denote the length of the solenoid as L (in meters), the magnetic field strength as B (in Tesla), the current as I (in Amperes), and the number of turns per unit length as n (in turns per meter).
Since we're given the magnetic field strength as B = T, the equation becomes:
T = μ₀ * n * I.
Now, solve for n:
n = T / (μ₀ * I).
The value of μ₀ is a constant, known as the permeability of free space, which is approximately [tex]4\pi * 10^{(-7) } T.m/A.[/tex]
Substituting the values:
n = [tex]T / (4\pi * 10^{(-7)} * I).[/tex]
To find the total number of turns, we need to multiply n by the length of the solenoid, L:
Total number of turns = n * L.
Therefore, the final expression for the number of turns in the solenoid is:
Total number of turns = [tex](T / (4\pi * 10^{(-7)} * I)) * L.[/tex]
Substitute the values of T, I, and L into this equation to calculate the number of turns in the solenoid.
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A rock has mass 1.80 kg. When the rock is suspended from the lower end of a string and totally immersed in water, the tension in the string is 11.7 N. Part A What is the smallest density of a liquid in which the rock will float
he smallest density of a liquid in which the rock will float is 0.553 g/cm³.
When the rock is suspended in water, it displaces an amount of water equal to its own volume, and the weight of the water displaced by the rock is equal to the buoyant force acting on the rock. Therefore, the buoyant force acting on the rock is given by the weight of water displaced, which can be calculated using the mass and density of water:
Buoyant force = weight of water displaced = (mass of rock) x (density of water) x (acceleration due to gravity)
The weight of the rock when it is completely immersed in water is given by its mass times the acceleration due to gravity:
Weight of rock = (mass of rock) x (acceleration due to gravity)
Since the tension in the string is equal to the weight of the rock minus the buoyant force, we can set these two expressions equal to each other and solve for the density of the liquid:
Weight of rock - buoyant force = tension in string
(mass of rock) x (acceleration due to gravity) - (mass of rock) x (density of liquid) x (acceleration due to gravity) = tension in string
(mass of rock) x (acceleration due to gravity) (1 - density of liquid / density of rock) = tension in string
density of liquid / density of rock = 1 - tension in string / (mass of rock) x (acceleration due to gravity)
density of liquid = density of rock x (1 - tension in string / (mass of rock) x (acceleration due to gravity))
Plugging in the given values, we get:
density of liquid = (1.80 kg) / [(11.7 N) / (9.81 m/s²) + (1.80 kg) / (1000 g/kg x 997 kg/m³)]
density of liquid = 0.553 g/cm³ (rounded to three significant figures).
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Horizontal motion
Vf = Vi + at
Vf2 = Vi2 + 2ad
d = Vit + ½ at2
Problem-Solving #01
An object with an initial velocity of 4 / moves in a straight line under a constant acceleration. Three seconds later, its velocity is 14 / .
(a.) How far did the object travel during this time?
• s = u*3 + ½*a*t^2
• = 43 = 1/2 * (10/3)* 3^2
• s = 12 + 10/6 * 9 = 27 meters
(b) What was the acceleration of the object?
• a = 10/3 = 3.333 m/s^2
Problem-Solving #02
A car that is traveling with a velocity of 16.5.m/s accelerates uniformly to a velocity of 37.5 m/s over a time of 2.85 s.
What is the acceleration of the car during this time?
Problem-Solving #03
Suzy is riding her bicycle along the street with a velocity of 8.7 m/s. suddenly, she is being chased by a bulldog. To get away, she accelerates at 1.5m/s2 for 10 s.
What is her final velocity?
Horizontal motion
Vf = Vi + at
Vf2 = Vi2 + 2ad
d = Vit + ½ at2
1) Problem 01
Given
Vi = 4 m/s
Vf = 14 m/s
t = 3 s
Using the equation
Vf = Vi + at
Where Vf is the final velocity, Vi is the initial velocity, a is the acceleration, and t is the time taken.
Substituting the given values into the equation, we get
14 m/s = 4 m/s + a * 3 s
Solving for a, we get
a = (14 m/s - 4 m/s) / 3 s
a = 10/3 m/[tex]s^{2}[/tex]
Using the equation:
d = Vit + ½ a[tex]t^{2}[/tex]
Where d is the distance travelled, Vi is the initial velocity, a is the acceleration, and t is the time taken.
Substituting the given values into the equation, we get
d = 4 m/s * 3 s + 1/2 * (10/3m/[tex]s^{2}[/tex] )* [tex](3s)^{2}[/tex]
d = 12 m + 15 m
d = 27 meters
Hence, the object travelled 27 meters during this time, and the acceleration of the object was 10/3 m/[tex]s^{2}[/tex].
2) Problem 02
Given
Vi = 16.5 m/s
Vf = 37.5 m/s
t = 2.85 s
Using the equation:
Vf = Vi + at
Where Vf is the final velocity, Vi is the initial velocity, a is the acceleration, and t is the time taken.
Substituting the given values into the equation, we get
37.5 m/s = 16.5 m/s + a * 2.85 s
Solving for a, we get
a = (37.5 m/s - 16.5 m/s) / 2.85 s
a = 7.37 m/[tex]s^{2}[/tex]
Hence, the acceleration of the car during this time was 7.37m/[tex]s^{2}[/tex].
3) Problem 03
Given
Vi = 8.7 m/s
a = 1.5 m/[tex]s^{2}[/tex]
t = 10 s
Using the equation
Vf = Vi + at
Where Vf is the final velocity, Vi is the initial velocity, a is the acceleration, and t is the time taken.
Substituting the given values into the equation, we get
Vf = 8.7 m/s + (1.5 m/[tex]s^{2}[/tex]) * 10 s
Vf = 23.7 m/s
Hence, Suzy's final velocity was 23.7 m/s after accelerating for 10 seconds with an acceleration of 1.5m/[tex]s^{2}[/tex].
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The compressor on an air conditioner draws 40.0 A when it starts up. If the start-up time is 0.50 s, how much charge passes a cross-sectional area of the circuit in this time
The compressor on an air conditioner draws 40.0 A when it starts up and during the 0.50 s start-up time, 20.0 Coulombs of charge pass through a cross-sectional area of the circuit.
The amount of charge passing through a cross-sectional area of the circuit can be calculated using the formula: Q = I x t
where Q is the charge, I is the current, and t is the time.
Using the given terms, we can determine the amount of charge that passes through a cross-sectional area of the circuit during the start-up time of the air conditioner's compressor.
In this case, the current is 40.0 A and the start-up time is 0.50 s. Plugging these values into the formula gives:
Plugging in the given values:
Q = 40.0 A x 0.50 s
Q = 20.0 Coulombs
So, during the 0.50 s start-up time, 20.0 Coulombs of charge pass through a cross-sectional area of the circuit.
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[20 pts] determine the maximum deflection and maximum slope of the cantilevered beam use e = 200 gpa and i = 65.0 x 106 mm4
The cantilevered beam's maximum deflection is (5 * wL4) / (384 * E * I), or roughly 0.0806 * wL4 / I. The maximum slope of the beam is (wL3) / (24 * E * I).
Which is roughly equivalent to 0.000325 * wL3 / I, where w is the uniform load, L is the beam's length, E is its elastic modulus, and I is its moment of inertia. Equations derived from the bending moment equation of the beam can be used to determine the maximum deflection and maximum slope of a cantilevered beam. These equations consider the applied load, the length of the beam, and the parameters of the beam, such as its moment of inertia and modulus of elasticity. As you proceed along the length of the beam towards the point where it is supported, the deflection and slope are at their highest at the fixed end of the beam. These calculations are crucial to make sure the beam is built to sustain the anticipated load without failing or deforming outside of acceptable bounds.
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A ray of light strikes a plane mirror at an angle of incidence equal to 35.0 degrees. The angle between the incidence ray and the reflected ray is
The angle between the incident ray and the reflected ray is 70.0 degrees.
When a ray of light strikes a plane mirror, the angle of incidence is equal to the angle of reflection. This is known as the Law of Reflection. In your case, the angle of incidence is 35.0 degrees, so the angle of reflection will also be 35.0 degrees.
To find the angle between the incident ray and the reflected ray, we can add the angle of incidence and the angle of reflection together:
Angle between incident ray and reflected ray = Angle of incidence + Angle of reflection
Angle between incident ray and reflected ray = 35.0 degrees + 35.0 degrees
Angle between incident ray and reflected ray = 70.0 degrees
So, the angle between the incident ray and the reflected ray is 70.0 degrees.
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A person on earth notices a rocket approaching from the right at a speed of 0.77c and another rocket approaching from the left at 0.65c. What is the relative speed between the two rockets, as measured by a passenger on one of them
The relative speed between the two rockets, as measured by a passenger on one of them, is 0.08c (where c is the speed of light).
According to the theory of relativity, the relative velocity between two objects moving at high speeds cannot be simply calculated by adding their velocities. Instead, we need to use the relativistic velocity addition formula:
[tex]v = (v1 + v2) / (1 + v1*v2/c^2)[/tex]
where v1 and v2 are the velocities of the two rockets as observed by the person on Earth, and c is the speed of light.
Let's say the person on Earth is facing towards the approaching rocket from the right, so they measure its velocity as v1 = 0.77c. They also measure the velocity of the rocket approaching from the left as v2 = -0.65c (since it's moving in the opposite direction).
Substituting these values into the formula, we get:
[tex]v = (0.77c - 0.65c) / (1 - (0.77c * -0.65c)/c^2)[/tex]
[tex]v = 0.12c / (1 + 0.50)[/tex]
[tex]v = 0.08c.[/tex]
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a front door drops when opened while examining a unibody wehicle for front impact damage. what has been damaged or moved back
The most likely answer is that the front bumper and/or hood have been pushed back due to the impact. The frame of the vehicle may have also been bent or twisted, which could cause the door to drop when opened.
What is bumper?A bumper is an automobile part which is designed to absorb impact in a collision. It is typically located at the front and rear of a car and is made of metal, plastic, or rubber. The purpose of a bumper is to protect the car from damage in a low speed collision. Bumpers also offer some protection to pedestrians in the event of a collision. Bumpers are designed to be strong and durable, and are typically the first point of contact for two cars in a low speed collision.
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Calculate the wavelength of light that has its second order maximum at 45.0 degrees when falling on a diffraction grating that has 5000 lines per centimeter.
The wavelength of the light is approximately 563 nanometers.
Diffraction gratings are devices that can be used to separate white light into different colors or wavelengths. The diffraction pattern produced by a grating consists of a series of bright spots (maxima) and dark areas (minima) formed by the interference of light waves.
In this case, we are given the information that the light falling on the grating has its second-order maximum at an angle of 45.0 degrees. We are also told that the grating has 5000 lines per centimeter.
To calculate the wavelength of the light, we can use the formula:
[tex]$d \cdot \sin(\theta) = m\lambda$[/tex]
where d is the distance between the lines on the grating (in this case, 1/5000 cm), θ is the angle of diffraction (45.0 degrees), m is the order of the maximum (2), and λ is the wavelength of the light we are interested in.
Rearranging this equation to solve for λ, we get:
[tex]$\lambda = \frac{d \cdot \sin(\theta)}{m}$[/tex]
Plugging in the values we have, we get:
[tex]$\lambda = \frac{1}{5000\ \mathrm{cm}} \cdot \frac{\sin(45.0^\circ)}{2}$[/tex]
[tex]$\lambda = 5.63 \times 10^{-7}\ \mathrm{m}$[/tex]
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A uniform magnetic field makes an angle of 37o with the axis of a circular coil of 200 turns and radius 6 cm. If the field changes at the rate of 50 T.s-1, what is the induced emf in the coil
If the field changes at the rate of 50 T.s^-1, the induced emf in the coil: 87 V. The correct option is A.
- Angle between magnetic field and coil axis: 37 degrees
- Number of turns in the coil: 200 turns
- Radius of the coil: 6 cm (0.06 m)
- Rate of change of magnetic field: 50 T·s^-1
Formula to calculate the induced emf:
Induced emf (E) = N * (dΦB/dt)
where N is the number of turns, and dΦB/dt is the rate of change of magnetic flux.
Calculate the area (A) of the circular coil:
A = π * r^2
A = π * (0.06 m)^2
A ≈ 0.0113 m^2
4. Calculate the rate of change of magnetic flux (dΦB/dt):
dΦB/dt = (dB/dt) * A * cos(θ)
dΦB/dt = 50 T·s^-1 * 0.0113 m^2 * cos(37°)
dΦB/dt ≈ 0.4437 Wb·s^-1
5. Calculate the induced emf (E):
E = N * (dΦB/dt)
E = 200 turns * 0.4437 Wb·s^-1
E ≈ 88.74 V
Therefore, the induced emf in the coil is approximately 87 V.
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Complete question:
A uniform magnetic field makes an angle of 37degree with the axis of a circular coil of 200 turns and radius 6 cm. If the field changes at the rate of 50 T.s^-1, what is the induced emf in the coil?
a. 87 V
b. 79 V
c. 124 V
d. 111 V
A rider is training a horse. Horse moves 60 metres towards right in 3 seconds. Then it turns back and travels 30 metres in 2 seconds. Find its average velocity and show your working?
A. 6 m/s
B. 18 m/s
C. 35 m/s
D. Zero
Answer:
We can use the formula for average velocity, which is:
average velocity = total displacement / total time
The total displacement is the net distance and direction of the horse's motion. If we take "towards right" as the positive direction, then the horse's displacement is:
total displacement = 60 m towards right - 30 m towards left = 30 m towards right
The total time is the sum of the two time intervals:
total time = 3 s + 2 s = 5 s
Now we can plug in the values and calculate:
average velocity = total displacement / total time
average velocity = 30 m / 5 s
average velocity = 6 m/s
Therefore, the answer is A. 6 m/s.
Answer:
The answer is A which is 6m/s
Explanation:
Avg. Velocity = Total Displacement/total time
displacement = 30 metres
time= 5 seconds
then Avg. Velocity= 30/5=6m/s
your answer will be 6m/s
A typical arteriole has a diameter of 0.030 mm and carries blood at the rate of 5.5 x 10-6 cm3/s. (a) What is the speed of the blood in an arteriole
The first step is to calculate the cross-sectional area of the arteriole using its diameter (0.030 mm). The formula for the cross-sectional area of a circle is A = πr^2, where r is the radius of the circle. Therefore, the cross-sectional area of the arteriole is A = π(0.015 mm)^2 = 0.0007069 mm^2.
Next, we can convert the blood flow rate from cm^3/s to mm^3/s by multiplying by 1000 (since there are 1000 mm^3 in 1 cm^3). Therefore, the blood flow rate in the arteriole is 5.5 x 10^-3 mm^3/s.
To find the speed of the blood in the arteriole, we can use the formula v = Q/A, where v is the speed, Q is the flow rate, and A is the cross-sectional area. Substituting in the values we found, we get v = (5.5 x 10^-3 mm^3/s) / (0.0007069 mm^2) = 77.79 mm/s.
Therefore, the speed of the blood in a typical arteriole is approximately 77.79 mm/s. This answer is within the 100 word limit.
To find the speed of the blood in an arteriole, we need to use the formula:
Speed = Flow rate / Cross-sectional area
First, let's convert the given diameter (0.030 mm) to centimeters and find the radius of the arteriole:
Diameter = 0.030 mm = 0.003 cm
Radius = Diameter / 2 = 0.003 cm / 2 = 0.0015 cm
Now, let's calculate the cross-sectional area of the arteriole using the formula for the area of a circle (A = πr²):
A = π(0.0015 cm)² ≈ 7.07 x 10⁻⁶ cm²
We are given the flow rate as 5.5 x 10⁻⁶ cm³/s. Now, let's find the speed:
Speed = (5.5 x 10⁻⁶ cm³/s) / (7.07 x 10⁻⁶ cm²) ≈ 0.777 cm/s
So, the speed of the blood in an arteriole is approximately 0.777 cm/s.
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Find the acceleration for a ball that starts from rest, rolls down a ramp, and gains a speed of 36 m/s in 3.4 s . Express your answer to two significant figures and include the appropriate units. a
10.6 m/s² is the acceleration for a ball that starts from rest, rolls down a ramp, and gains a speed of 36 m/s in 3.4 s.
Any object's acceleration is defined as the change in speed that occurs when time changes. Since acceleration is a vector concept, its magnitude and direction must be specified. The acceleration can be measured in m/sec², miles/sec², etc.
Any increase in speed in the positive direction would be a positive acceleration, any increase in the negative direction would be a negative acceleration, and any decrease in speed would be a decrease in acceleration. Acceleration is the increase in speed that an object exhibits or experiments in a certain amount of time. You have positive and negative acceleration depending on the negative and positive directions, for example, when using the vertical plane falling would be the negative direction and going up would be the positive direction.
The acceleration for the ball can be found using the equation:
acceleration = (final velocity - initial velocity) / time
Since the ball starts from rest, its initial velocity is 0 m/s. Therefore:
acceleration = (36 m/s - 0 m/s) / 3.4 s
acceleration = 10.6 m/s²
To two significant figures, the acceleration of the ball is 10.6 m/s².
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An electric-discharge or LED luminaire or listed assembly can be cord connected if the luminaire is located __________ the outlet, the cord is visible for its entire length except at terminations, and the cord is not subject to strain or physical damage.
If the luminaire is placed below the outlet, the cable is visible throughout its entire length, save for the terminations, and the cord is not susceptible to strain or physical damage, the cord can be attached to an LED, electric-discharge, or listed assembly.
If any of the following circumstances occur, a luminaire or a listed assembly may be cord connected: (1) The light source is situated exactly beneath the outlet or busway. (2) The flexible cable satisfies the requirements of: is completely visible outside of the luminaire.
Electric discharge and LED luminaires that are supported separately from the outlet box must be connected to the branch circuit using a flexible cable, nonmetallic sheathed cable, Type MC cable, Type AC cable, or Type MI cable.
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how does the speed of the vertically launched sphere compare to the speed of the horizonally launched sphere as they hit the dloor
The speeds of the vertically launched sphere and horizontally launched sphere will not necessarily be the same when they hit the floor, even if they are launched from the same height and at the same initial speed.
When a sphere is launched vertically upwards, it will slow down due to the force of gravity acting against it, until it reaches the highest point of its trajectory and momentarily stops. Then, it will accelerate back downwards towards the ground, increasing in speed until it hits the floor. The speed at which it hits the floor will depend on its initial speed, the height it was launched from, and the acceleration due to gravity.
On the other hand, when a sphere is launched horizontally, it will continue to move at a constant speed in the horizontal direction, while also being accelerated downwards due to the force of gravity. The resulting motion is a projectile motion with a parabolic trajectory. The speed at which it hits the floor will depend on its initial horizontal speed, the height it was launched from, and the acceleration due to gravity.
Therefore, the speeds of the vertically and horizontally launched spheres when they hit the floor will depend on a variety of factors and cannot be determined without more information about the specific conditions of the launches.
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A ________ fault has a vertical fault plane and shows movement parallel to the orientation of the fault.
A vertical fault plane with parallel movement is called a dip-slip fault.
Dip-slip faults are categorized by their vertical fault plane and movement parallel to the orientation of the fault.
These faults are caused by tensional or compressional forces acting on rock layers.
There are two types of dip-slip faults: normal and reverse.
A normal fault occurs when the hanging wall moves down relative to the footwall due to tensional forces.
A reverse fault occurs when the hanging wall moves up relative to the footwall due to compressional forces.
Dip-slip faults can also lead to the formation of fault scarps, which are steep slopes created by the displacement of rock layers.
These fault systems can have significant impacts on geologic features and structures, such as mountains and valleys.
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oday the afterglow of the baby universe is called the cosmic MICROWAVE background (CMB). What might be an appropriate name for it in the distant future
Oday the afterglow of the baby universe is called the cosmic MICROWAVE background (CMB). an appropriate name for it in the distant future be called something like the "Universal Remnant Radiation" or the "Cosmic Echoes"
What is microwave?A microwave is a type of electromagnetic radiation with wavelengths ranging from about 1 mm to 1 m. It is commonly used in communication, heating, and spectroscopy.
What is cosmic microwave background?The CMB is the electromagnetic radiation left over from the Big Bang and is a fundamental piece of evidence supporting the Big Bang theory. It is the most ancient light in the universe.
According to the given information:
It is difficult to predict what the cosmic microwave background (CMB) might be called in the distant future. However, as our understanding of the universe and its origins evolves, it is possible that a more descriptive and fitting name may emerge. It could potentially be called something like the "Universal Remnant Radiation" or the "Cosmic Echoes" as it represents the earliest known radiation in the universe that continues to reverberate throughout space.
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there is a cup of solid gas and liquid...tinna uses a vice to squeeze each container. Which turns out to be the most compressible?
The wad of clay of mass m is initially moving with a horizontal velocity when it strikes and sticks to the initially stationary uniform slender bar of mass M and length L. Determine the final angular velocity of the combined body and the x-component of the linear impulse applied to the body by the pivot O during the impact.
The final angular velocity of the combined body is ω = (3 m v) / (M L) and the x-component of the linear impulse applied to the body by the pivot O during the impact is Jx = 0.
Let's denote the velocity of the wad of clay before the collision as v, the final angular velocity of the combined body as ω, and the x-component of the linear impulse applied to the system by the pivot O as Jx.
Using the principle of conservation of angular momentum, we can write:
m v L = (1/3) M L² ω
Solving for ω, we get:
ω = (3 m v) / (M L)
Next, we can use the principle of conservation of linear momentum to find the x-component of the linear impulse Jx. Since the collision is inelastic, the final velocity of the combined body is zero after the collision. Therefore, we can write:
m v + 0 = (m + M) Vx
where Vx is the x-component of the velocity of the combined body after the collision. Solving for Vx, we get:
Vx = (m v) / (m + M)
The change in linear momentum Δp in the x-direction is given by:
Δp = (m + M) Vx - m v
Substituting the expression for Vx, we get:
Δp = [(m + M) (m v) / (m + M)] - m v
Δp = 0
This means that the x-component of the linear impulse Jx applied to the system by the pivot O during the impact is zero.
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When you look at a very dim star, you sometimes need to look to the side of the star and view it with peripheral vision. Why?
The reason you need to look to the side of a very dim star and view it with peripheral vision is because the rod cells, which are more sensitive to low light, are more abundant in the peripheral areas of the retina.
In our eyes, there are two types of photoreceptor cells: rod cells and cone cells.
Rod cells are responsible for vision in low light conditions, while cone cells are responsible for color vision and visual acuity in bright light. The rod cells are more abundant in the peripheral regions of the retina, while cone cells are concentrated in the central area called the fovea.
When you look directly at a dim star, the light falls on the fovea, where there are fewer rod cells. By looking slightly to the side of the star, you allow the light to fall on the peripheral retina, where there is a higher concentration of rod cells. This makes it easier for you to detect the dim light from the star with your peripheral vision.
In order to see a dim star more clearly, it is helpful to use peripheral vision by looking to the side of the star. This is because the rod cells, which are sensitive to low light, are more concentrated in the peripheral areas of the retina, allowing you to detect faint light more effectively.
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A force compresses a bone by 1.0 mm. A second bone has the same cross-sectional area but twice the length as the first. By how much would the same force compress this second bone
The force required to compress the second bone with twice the length but the same cross-sectional area as the first bone would be twice as much.
This means that the same force that compressed the first bone by 1.0 mm would compress the second bone by 0.5 mm.To understand why this is the case, we can look at the equation for strain, which is defined as the change in length divided by the original length. If we assume that the force remains constant, then the strain will be proportional to the change in length.Since the second bone has twice the length of the first bone, it will have twice the original length. Therefore, if the force is the same for both bones, the strain in the second bone will be half of the strain in the first bone. And since strain is proportional to the change in length, the compression of the second bone will also be half of the compression of the first bone.In summary, the same force that compresses the first bone by 1.0 mm would compress the second bone by 0.5 mm, because the second bone has twice the length but the same cross-sectional area as the first bone.
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if during a stride, the strecth causes her center of mass to lower by 10 mm, what is the stored energy
The amount of stored energy in this scenario would depend on several factors, including the mass of the individual and the force applied during the stretch.
Potential Energy (PE) = mass (m) × gravity (g) × height (h)
PE = 60 kg × 9.81 m/s² × 0.01 m
PE = 5.886 J (Joules)
So, the stored energy is approximately 5.886 Joules when the center of mass lowers by 10 mm during a stride.
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A farsighted woman has a near point of 70.0 cm. What power contact lens (when on the eye) will allow her to see objects 27.5 cm away clearly
A farsighted woman has a near point of 70.0 cm. We have to find the power contact lens (when on the eye) which will allow her to see objects 27.5 cm away clearly.
The near point of a person is the closest distance at which the person can focus on an object, and it is related to the person's focusing ability or accommodation. For a farsighted person, the near point is farther away than for a person with normal vision.
The power of a lens is given by the equation:
P = 1/f
where P is the power of the lens in diopters (D), and f is the focal length of the lens in meters.
To find the power of the contact lens needed for the farsighted woman to see objects clearly at a distance of 27.5 cm (0.275 m), we need to calculate the focal length of the lens.
The near point of the woman is 70.0 cm (0.7 m), so her current accommodation (focusing ability) is:
1/f = 1/0.7 m
f = 1.43 m
This means that her eye has a focusing power of:
P = 1/f = 1/1.43 m ≈ 0.699 D
To see objects clearly at 27.5 cm (0.275 m), she needs to increase her focusing power by:
P' = 1/f' = 1/0.275 m ≈ 3.64 D
The required power of the contact lens is the difference between the focusing power needed and her current focusing power:
P_contact = P' - P ≈ 2.94 D
Therefore, the power of the contact lens needed for the farsighted woman to see objects clearly at a distance of 27.5 cm is approximately 2.94 D.
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